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O código foi convertido para usar ClanLib 2.2.x SDK para Windows e Linux. Ele agora suporta OpenGL 1.3, além de processamento de software e OpenGL 2.0.
The code was converted to use ClanLib 2.2.x SDK on Windows and Linux. It now supports OpenGL 1.3, in addition to software rendering and OpenGL 2.0.
The Game foi convertida para uso ClanLib 2.1.0 no Microsoft Windows e Linux. Ele agora suporta tanto de processamento de software e OpenGL 2.0. Partes do código fonte foram refeitos.
The game was converted to use ClanLib 2.1.0 on Microsoft Windows and Linux. It now supports both software rendering and OpenGL 2.0. Parts of the source code were refactored.