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Projeto Descrição

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.

System Requirements

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2010-02-06 01:00 Back to release list
0.9.1

Esta versão adiciona compostos subpixel para faixa anti-scene-aliasing (FSAA) ou profundidade de campo (DOF decomposição), a distribuição de dados e atualizações de dados usando UDP multicast confiável, e suporte para escrita de aplicações que não utilizam o OpenGL.
Tags: Developer Version
This release adds
subpixel compounds for full-scene anti-aliasing (FSAA) or depth-of-field (DOF) decomposition,
data distribution and data updates using reliable UDP multicast,
and support for writing
applications which do not use OpenGL.

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