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Projeto Descrição

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.

System Requirements

System requirement is not defined
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2011-12-31 06:27 Back to release list
1.2-beta

Configuração automática do local e remota usando a biblioteca de GPU-SD, versão inicial da sequela, uma simplificação e camada de utilitário de equalizador, runtime falha tolerância detectar hardware e falhas de software, compostos de lado a lado para processamento de preenchimento limitada, como processamento de volume directa e raytracing interativo, distribuída fila única-produtor, multi-consumer, uma classe de conexão RDMA-based para InfiniBand (somente no Linux) e suporte para distribuição de envio-com base em objeto.
Tags: Beta
Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.

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